Communications / Conference Presentations

  • [2023]
    Sousa, C., Neves, P., and Luz, F. (2023). Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023. https://doi.org/10.34190/ecgbl.17.1.1472
  • [2023]
    Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
  • [2023]
    Barros J. (2023, September 4). Researching Strategies for Accessibility and Inclusivity in Board Games. Presented at Contested Visibilities YECREA Workshop. Lusófona University, Lisbon, Portugal.
  • [2023]
    GameIN will be at KLAARA 2023 | 3ª Conferência sobre Linguagem e Comunicação Acessível (6 de Julho de 2023). Leiria.
  • [2023]
    Casimiro, C. (2023, July 3). Enhancing Participatory Research with Neurodivese Individuals: Exploring the Role of Assistive Technologies in Facilitating Interpersonal Communication and Informed Consent. Presented at 1st International a-STEP Training School, Elbasan, Albania.
  • [2023]
    Barros, J. (2023, July 3). Designing for All: Addressing Accessibility in Board Games. Presented at 1st International a-STEP Training School, Elbasan, Albania.
  • [2023]

    Luz, F, Fonseca, M. and Almeida, W. (2023, May 22). GLOW Lab: GameIN and PlayersALL case study in Game-based formats to enhance creativity and innovation funnels. Iade: Lisboa

  • [2023]
    Sousa, C. (2023, May 19). Metodologias de Investigação Inclusiva: Os Jogos como Caminho. Invited talk presented at Webinar Bolsas de Estudo HUMANITAS, Online. HUMANITAS – Federação Portuguesa para a Deficiência Mental.
  • [2023]
    Luz, F. (2023, May 5). Realidade Virtual e Serious Games. Óbidos Vila Gaming. Óbidos, Portugal.
  • [2023]
    Luz, F. (2023, March 25). Games Inclusion Lab: Participatory Media Creation Processes for Accessibility. LeiriaTalks | LeiriaCon 2023 by GameIN. Leiria, Portugal.
  • [2023]
    Luz, F. (2023, January 30). Flow and Distraction: Games for Social Impact. Design and Distraction Symposium, Lusófona University, Lisbon, Portugal.

[GameIN] Games Inclusion Lab: Participatory Media Creation Processes for Accessibility

Reference: 2022.07939.PTDC