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“Desktop Adventure”: A Tool for the Development of Digital Competencies in Students with Autism Spectrum Disorder

Conceição Costa – Lusófona University, CICANT, Portugal [ORCID: https://orcid.org/0000-0002-3544-722X]
Vera Pradiante – Lusófona University, CICANT, Portugal

Abstract
In this chapter the process of ideation and development of the serious game “Desktop Adventure” is presented. Desktop Adventure is a point-andclick game to develop digital competencies in youth with autism spectrum disorder (ASD). Our conceptualization of digital competencies emphasizes the development of critical thinking in “children’s digital interactions” as well the empowerment of their creative expression. Children and youth are diverse, and while this gamified app was developed for the specificities of teachers and their ASD students, Desktop Adventure aims to contribute to Educational Open resources that can be used with all children and by children themselves.

Keywords: Children; Youth and Media; Educational Game; Autism Spectrum Disorder; Digital Competencies.

Cite as: Costa, C., & Pradiante, V. (2023). “Desktop Adventure”: a Tool for the Development of Digital Competencies in Students with Autism Spectrum Disorder. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 33-41). Edições Universitárias Lusófonas. https://www.doi.org/10.24140/asdigital.v1.p01.04

[GameIN] Games Inclusion Lab: Participatory Media Creation Processes for Accessibility

Reference: 2022.07939.PTDC