Publications
2023
Papers
- Casimiro, C. (2023). O Paradigma Empresarial da Equidade Sociocomunicacional Organizacional Entre Pessoas com Perda Auditiva e Ouvintes . Revista Comunicando, 12(2), e023015. https://doi.org/10.58050/comunicando.v12i2.330
- Sousa, C., Neves, J. and Barros, J. (2023). Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability. Proceedings of the IEEE Conference on Games (IEEE CoG 2023)
- Luz, F., Fernandes, P., Cabral, J. (2023). Playing Pong without a TV Screen: an Alternative controller game. Proceedings of the IEEE Conference on Games (IEEE CoG 2023)
- Sousa, C., Neves, P., and Luz, F. (2023) Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. Proceedings of the 17th European Conference on Games Based Learning (ECGBL 2023). https://doi.org/10.34190/ecgbl.17.1.1472
- Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. Proceedings of the 17th European Conference on Games Based Learning (ECGBL 2023). https://doi.org/10.34190/ecgbl.17.1.1461
Books
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., & Loureiro, A. (2023). From Tokenism To Self-Determination: Ethical Considerations in Research with People with Intellectual Disability. Edições Universitárias Lusófonas. DOI: 10.24140/gamein.02
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., & Loureiro, A. (2023). Do Tokenismo à Autodeterminação: Considerações Éticas na Investigação com Pessoas com Deficiência Intelectual. Edições Universitárias Lusófonas. DOI: 10.24140/gamein.01
- Sousa, C., & Tkaczyk, A. H. (2023). Media Literacy and Assistive Technologies for Empowerment in Autism. Edições Universitárias Lusófonas
Book Chapters
- Casimiro, C. (2023). Enhancing Participatory Research with Neurodiverse Individuals: The Potential Role of Assistive Technologies in Facilitating Informed Consent. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 145-155). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p02.09
- Sousa, C. (2023). Decoding the Digital Landscape: Media Literacy for Autism Spectrum Disorder. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 8-19). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p01.02
- Sousa, C. (2023). Gaming, Assistive Technologies, and Neurodiversity. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 108-119). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p02.05
Communications / Conference Presentations
- Sousa, C., Neves, P., and Luz, F. (2023). Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
- Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
- Barros J. (2023, September 4). Researching Strategies for Accessibility and Inclusivity in Board Games. Presented at Contested Visibilities YECREA Workshop. Lusófona University, Lisbon, Portugal.
- GameIN will be at KLAARA 2023 | 3ª Conferência sobre Linguagem e Comunicação Acessível (6 de Julho de 2023). Leiria.
- Casimiro, C. (2023, July 3). Enhancing Participatory Research with Neurodiverse Individuals: Exploring the Role of Assistive Technologies in Facilitating Interpersonal Communication and Informed Consent. Presented at 1st International a-STEP Training School, Elbasan, Albania.
- Barros, J. (2023, July 3). Designing for All: Addressing Accessibility in Board Games. Presented at 1st International a-STEP Training School, Elbasan, Albania.
- Luz, F, Fonseca, M. and Almeida, W. (2023, May 22). GLOW Lab: GameIN and PlayersALL case study in Game-based formats to enhance creativity and innovation funnels. Iade: Lisboa.
- Sousa, C. (2023, May 19). Metodologias de Investigação Inclusiva: Os Jogos como Caminho. Invited talk presented at Webinar Bolsas de Estudo HUMANITAS, Online. HUMANITAS – Federação Portuguesa para a Deficiência Mental.
- Luz, F. (2023, May 5). Realidade Virtual e Serious Games. Óbidos Vila Gaming. Óbidos, Portugal.
- Luz, F. (2023, March 25). Games Inclusion Lab: Participatory Media Creation Processes for Accessibility. LeiriaTalks | LeiriaCon 2023 by GameIN. Leiria, Portugal.
- Luz, F. (2023, January 30). Flow and Distraction: Games for Social Impact. Design and Distraction Symposium, Lusófona University, Lisbon, Portugal.