Outputs
Publications
2025
Papers
- Yaman, H., Sousa, C., Neves, P. & Luz, F. (2025). Implementation of Game-Based Learning in Educational Contexts: Challenges and Intervention Strategies in The Electronic Journal of e-Learning (EJEL). Vol. 22 N.10. https://doi.org/10.34190/ejel.22.10.3480
- Almeida, A., Vianna, D. and Sousa, C. (2025). Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS). In Proceedings of the 20th International Conference on the Foundations of Digital Games (FDG '25). Association for Computing Machinery, New York, NY, USA, Article 74, 1–9.https://doi.org/10.1145/3723498.3723849
- Luz, F., Casimiro, C., Fernandes, P., Gouveia, P., Freire, J., Sousa, C. (2025). Games Inclusion Lab: Accessible Games with Neurodivergent Adults through Iterative Play and Design. in Proceedings of the 19th European Conference on Games Based Learning (ECGBL 2025)https://www.academic-conferences.org/conferences/ecgbl/
- Fernandes, P., Casimiro, C., Almeida, W., Monteiro, H., Léste, J., Luz, F., & Sousa, C. (2025). Modding for Cognitive Accessibility: Experiences With Commercial Analogue Games and Neurodivergent Players. INTED 2025 Proceedings, 1, 2644–2653. https://doi.org/10.21125/inted.2025.0714
- Sousa, C., Sousa, M., & Rye, S. (2025). The Psychology of Analogue Game-Based Learning. In S. Rye, M. Sousa, & C. Sousa (Eds.), Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation (pp. 69-94). Palgrave MacMillan. http://www.doi.org/10.1007/978-3-031-78523-8_3
- Sousa, C., Sousa, M., & Rye, S. (2025). Introduction to Inclusivity in Analogue Game-Based Learning: Challenges and Strategies. In S. Rye, M. Sousa, & C. Sousa (Eds.), Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation (pp. 179-219). Palgrave MacMillan.hhttp://www.doi.org/10.1007/978-3-031-78523-8_6
Communications / Conference Presentations
- Fernandes, P., Casimiro, C., Almeida, W., Monteiro, H., Léste, J., Luz, F., Sousa, C. (2025). Modding for cognitive accessibility: experiences with commercial analogue games and neurodivergent players. Inted2025 - 19th annual International Technology, Education and Development Conference. Valência. 3rd-5th March. https://doi.org/10.21125/inted.2025.0714
- Almeida, A., Vianna, D. and Sousa, C. (2025). Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS). In Proceedings of the 20th International Conference on the Foundations of Digital Games (FDG '25). Association for Computing Machinery, New York, NY, USA, Article 74, 1–9.https://doi.org/10.1145/3723498.3723849
- Luz, F., Casimiro, C., Fernandes, P., Gouveia, P., Freire, J., Sousa, C. (2025). Games Inclusion Lab: Accessible Games with Neurodivergent Adults through Iterative Play and Design. in Proceedings of the 19th European Conference on Games Based Learning (ECGBL 2025)https://www.academic-conferences.org/conferences/ecgbl/
Thesis / Dissertations
- to edit - Margarida Oliveira (Orientador Jorge Oliveira) Link Tese
- to edit - João Léste (tese Phd) Link Tese
Books / Book Chapters
2024
Papers
- Casimiro, C., Léste, J., Fernandes, P., Luz, F., Sousa, C. (in press). Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach. Proceedings of the 18th European Conference on Games Based Learning (ECGBL 2024). doi: https://doi.org/10.34190/ecgbl.18.1.2674
- Barros, J., Sousa, C., Luz, F. (2024). Bridging Play and Inclusion: a Qualitative Investigation into Accessibility Challenges and Innovations in Board Game Design. Proceedings of the International Conference on Education and New Developments (END 2024), Vol II, 241-245.
- Barros, J., & Casimiro, C. (2024). ” Meeple-Centred Design” to Assess Collaborative Play: The Case of Team3. The International Journal of Games and Social Impact, 2(1), 71-94
- Sousa, C., Casimiro, C., Luz, F., & Léste, J. (2024). Ética na Investigação com Pessoas com Deficiência Intelectual: Linhas Orientadoras e Materiais Acessíveis para a Inclusão Plena. Humanitas: Nada do que é Humano nos é Alheio, 4, 10-13.
Book Chapters
- Léste, J., & Sousa, C. (2024). Analogue Game-Based Learning to Address Underemployment of People with Intellectual Disabilities: Resources and Best Practices. In C. Sousa, J. Pereira, & C. Casimiro (Eds.), No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability (pp. 129-142). Edições Universitárias.
- Casimiro, C., Léste, J., & Sousa, C. (2024). Empowerment through Language, Inclusive Models, and Activism: Nurturing Inclusion for Individuals with Intellectual Disability. In C. Sousa, J. Pereira, & C. Casimiro (Eds.), No Barriers: Strategies and Best Practices for the Employment of Individuals with Intellectual Disability (pp. 59-73). Edições Universitárias Lusófonas.
Communications / Conference Presentations
- Sousa, C., Casimiro, C., Léste, J., Almeida, W. & Luz, F. (2024, November 4). From Local Voices to Global Play: Co-Creating Inclusive Games with Adults with Intellectual Disability. Playful By Design. Design 3rd International Conference 2024. Illinois (USA)
- Sousa, C., Casimiro, C., Léste, J. V., & Luz, F. (2024, September 26). Enhancing the Cognitive Accessibility of Information in Research: Insights from Intellectual Disability Studies. ECREA 2024 – Communication & social (dis)order – 10th European Communication Conference. University of Ljubljana, Faculty of Social Sciences. Slovenia.
- Casimiro, C., Sousa, C., & Heron, M. J. (2024, September 26). What Matters in Accessible Communication for People with Neurodiversity?: A Systematic Review. ECREA 2024 – Communication & social (dis)order – 10th European Communication Conference. University of Ljubljana, Faculty of Social Sciences. Slovenia.
- Casimiro, C., Léste, J. V., Fernandes, P. M., Luz, F., & Sousa, C. (2024, October 4). Empowering Neurodiverse Voices in Research Ethics through a Playful Card-Based Approach. 18th European Conference on Games Based Learning, ECGBL 2024, Aarhus University, Denmark.
- Sousa, C. (2024, March 16). Games Inclusion Lab: Participatory Media Creation Processes for Accessibility. Leiria Talks 2024 – LeiriaCon, Leiria, Portugal.
- Barros, J. (2024, March 16). Researching Strategies for Accessibility and Inclusivity in Board Games Through the Eyes of Game Designers. Leiria Talks 2024 – LeiriaCon, Leiria, Portugal.
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., Loureiro, A. (2024, April 18). Involving People with Intellectual Disability in the Development of Inclusive and Accessible Guidelines. ESWRA Conference 2024 – Envisioning Future: Social Work Research in the Age of Industry 4.0, Vilnius, Lithuania.
- Barros, J., Sousa, C., & Luz, F. (2024, June 17). Bridging Play and Inclusion: a Qualitative Investigation into Accessibility Challenges and Innovations in Board Game Design. International Conference on Education and New Developments (END 2024), Porto, Portugal.
Thesis and Dissertations
Reports
2023
Papers
- Casimiro, C. (2023). O Paradigma Empresarial da Equidade Sociocomunicacional Organizacional Entre Pessoas com Perda Auditiva e Ouvintes . Revista Comunicando, 12(2), e023015. https://doi.org/10.58050/comunicando.v12i2.330
- Sousa, C., Neves, J. and Barros, J. (2023). Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability. Proceedings of the IEEE Conference on Games (IEEE CoG 2023)
- Luz, F., Fernandes, P., Cabral, J. (2023). Playing Pong without a TV Screen: an Alternative controller game. Proceedings of the IEEE Conference on Games (IEEE CoG 2023)
- Sousa, C., Neves, P., and Luz, F. (2023) Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. Proceedings of the 17th European Conference on Games Based Learning (ECGBL 2023). https://doi.org/10.34190/ecgbl.17.1.1472
- Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. Proceedings of the 17th European Conference on Games Based Learning (ECGBL 2023). https://doi.org/10.34190/ecgbl.17.1.1461
Books
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., & Loureiro, A. (2023). From Tokenism To Self-Determination: Ethical Considerations in Research with People with Intellectual Disability. Edições Universitárias Lusófonas. DOI: 10.24140/gamein.02
- Casimiro, C., Sousa, C., Luz, F., Oliveira, J., & Loureiro, A. (2023). Do Tokenismo à Autodeterminação: Considerações Éticas na Investigação com Pessoas com Deficiência Intelectual. Edições Universitárias Lusófonas. DOI: 10.24140/gamein.01
- Sousa, C., & Tkaczyk, A. H. (2023). Media Literacy and Assistive Technologies for Empowerment in Autism. Edições Universitárias Lusófonas
Book Chapters
- Casimiro, C. (2023). Enhancing Participatory Research with Neurodiverse Individuals: The Potential Role of Assistive Technologies in Facilitating Informed Consent. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 145-155). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p02.09
- Sousa, C. (2023). Decoding the Digital Landscape: Media Literacy for Autism Spectrum Disorder. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 8-19). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p01.02
- Sousa, C. (2023). Gaming, Assistive Technologies, and Neurodiversity. In C. Sousa, & A.H. Tkaczyk (Eds.), Media Literacy and Assistive Technologies for Empowerment in Autism (pp. 108-119). Edições Universitárias Lusófonas. DOI: 10.24140/asdigital.v1.p02.05
Communications / Conference Presentations
- Sousa, C., Neves, P., and Luz, F. (2023). Barriers and hindrances to the effective use of games in education: systematic literature review and intervention strategies. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
- Sousa, M., Sousa, C. and Luz, F. (2023). The novelty of collaboration: high school students learning and enjoyment perceptions when playing cooperative modern board games. 17th European Conference on Games Based Learning (ECGBL 2023). 5-6 October, 2023.
- Barros J. (2023, September 4). Researching Strategies for Accessibility and Inclusivity in Board Games. Presented at Contested Visibilities YECREA Workshop. Lusófona University, Lisbon, Portugal.
- GameIN will be at KLAARA 2023 | 3ª Conferência sobre Linguagem e Comunicação Acessível (6 de Julho de 2023). Leiria.
- Casimiro, C. (2023, July 3). Enhancing Participatory Research with Neurodiverse Individuals: Exploring the Role of Assistive Technologies in Facilitating Interpersonal Communication and Informed Consent. Presented at 1st International a-STEP Training School, Elbasan, Albania.
- Barros, J. (2023, July 3). Designing for All: Addressing Accessibility in Board Games. Presented at 1st International a-STEP Training School, Elbasan, Albania.
- Luz, F, Fonseca, M. and Almeida, W. (2023, May 22). GLOW Lab: GameIN and PlayersALL case study in Game-based formats to enhance creativity and innovation funnels. Iade: Lisboa.
- Sousa, C. (2023, May 19). Metodologias de Investigação Inclusiva: Os Jogos como Caminho. Invited talk presented at Webinar Bolsas de Estudo HUMANITAS, Online. HUMANITAS – Federação Portuguesa para a Deficiência Mental.
- Luz, F. (2023, May 5). Realidade Virtual e Serious Games. Óbidos Vila Gaming. Óbidos, Portugal.
- Luz, F. (2023, March 25). Games Inclusion Lab: Participatory Media Creation Processes for Accessibility. LeiriaTalks | LeiriaCon 2023 by GameIN. Leiria, Portugal.
- Luz, F. (2023, January 30). Flow and Distraction: Games for Social Impact. Design and Distraction Symposium, Lusófona University, Lisbon, Portugal.