Publications
2025
Papers
- Yaman, H., Sousa, C., Neves, P. & Luz, F. (2025). Implementation of Game-Based Learning in Educational Contexts: Challenges and Intervention Strategies in The Electronic Journal of e-Learning (EJEL). Vol. 22 N.10. https://doi.org/10.34190/ejel.22.10.3480
- Almeida, A., Vianna, D. and Sousa, C. (2025). Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS). In Proceedings of the 20th International Conference on the Foundations of Digital Games (FDG '25). Association for Computing Machinery, New York, NY, USA, Article 74, 1–9.https://doi.org/10.1145/3723498.3723849
- Luz, F., Casimiro, C., Fernandes, P., Gouveia, P., Freire, J., Sousa, C. (2025). Games Inclusion Lab: Accessible Games with Neurodivergent Adults through Iterative Play and Design. in Proceedings of the 19th European Conference on Games Based Learning (ECGBL 2025)https://www.academic-conferences.org/conferences/ecgbl/
- Fernandes, P., Casimiro, C., Almeida, W., Monteiro, H., Léste, J., Luz, F., & Sousa, C. (2025). Modding for Cognitive Accessibility: Experiences With Commercial Analogue Games and Neurodivergent Players. INTED 2025 Proceedings, 1, 2644–2653. https://doi.org/10.21125/inted.2025.0714
- Sousa, C., Sousa, M., & Rye, S. (2025). The Psychology of Analogue Game-Based Learning. In S. Rye, M. Sousa, & C. Sousa (Eds.), Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation (pp. 69-94). Palgrave MacMillan. http://www.doi.org/10.1007/978-3-031-78523-8_3
- Sousa, C., Sousa, M., & Rye, S. (2025). Introduction to Inclusivity in Analogue Game-Based Learning: Challenges and Strategies. In S. Rye, M. Sousa, & C. Sousa (Eds.), Transformative Learning Through Play: Analogue Games as Vehicles for Educational Innovation (pp. 179-219). Palgrave MacMillan.hhttp://www.doi.org/10.1007/978-3-031-78523-8_6
Communications / Conference Presentations
- Fernandes, P., Casimiro, C., Almeida, W., Monteiro, H., Léste, J., Luz, F., Sousa, C. (2025). Modding for cognitive accessibility: experiences with commercial analogue games and neurodivergent players. Inted2025 - 19th annual International Technology, Education and Development Conference. Valência. 3rd-5th March. https://doi.org/10.21125/inted.2025.0714
- Almeida, A., Vianna, D. and Sousa, C. (2025). Modern Board Games as a Proposal for Teaching Physics with a Focus on Science,Technology and Society (STS). In Proceedings of the 20th International Conference on the Foundations of Digital Games (FDG '25). Association for Computing Machinery, New York, NY, USA, Article 74, 1–9.https://doi.org/10.1145/3723498.3723849
- Luz, F., Casimiro, C., Fernandes, P., Gouveia, P., Freire, J., Sousa, C. (2025). Games Inclusion Lab: Accessible Games with Neurodivergent Adults through Iterative Play and Design. in Proceedings of the 19th European Conference on Games Based Learning (ECGBL 2025)https://www.academic-conferences.org/conferences/ecgbl/
Thesis / Dissertations
- [PhD Thesis] - João Léste - Jogos, Interação e Construção de Sentidos: O Design em Parceria como Mobilizador Da Reflexão Sobre o Jogar em Colaboração com Pessoas com Deficiência Visual Link Tese
- [Master Thesis] - Margarida Oliveira - Avaliação de um programa de estimulação cognitiva com recurso à realidade virtual em pessoas com perturbação do desenvolvimento intelectual Link Tese